USES
Asphaltum and shellac stopouts stop out completely, offering a high
degree of control but only flat tones; an "all or nothing" situation.
Permeable grounds offer a field of activity between "all" and "nothing".
They are applied to the plate in a film, or "layer" that has varrying thicknesses,
usually on top of an aquatint, (though they can also be applied directly
to the bare metal plate) and where they're thin the etchant breaks through
quickly and etches a tone and where they're thicker the etchant breaks
through more slowly and creates less tone. If you first apply an aquatint
and then apply the white ground on top of it, the aquatint creates a tone
and the white ground creates lights and darks in that tone; as any stopping
out of an aquatint will do. If you apply it directly to the metal with
no aquatint, you get more pitting, flat biting, and textural effects as
opposed to the tonal effects you get if you use an aquatint. The thickness
of the ground has to be coordinated with the planned time in the etchant
to achieve the desired range of tones, and once the darkest tones desired
in a given area have been achieved, if more etching is to be done on the
plate, the area has to be stopped out with asphaltum to keep it from etching
further and getting too dark. Permeable grounds open up a world of
looser, more spontaneous and painterly effects to etchers who otherwise
are more or less confined to techniques that tend to be mechanically rigid
and labor-intensive.
APPLICATION
Application of White Ground is discussed in detail in Ruth Leaf's
book.
Basically, it is thinned with water to whatever consistency is desired
and applied with a brush, sponge, rag, or whatever is within the scope
of an etcher's imagination. There is a learning curve, and an
etcher
should be thoroughly familiar with the way they behave (i.e. do some
test
plates) before investing a lot of time in using them to create imagery
on a plate. I have used them for years on zinc etched with nitric
acid and on copper etched with ferric chloride, and that is the extent
of my experience with them. They tend to be more permeable
on zinc/nitric than on copper/ferric chloride, but generally behave the
same otherwise. They are water soluble (though they tend to leave
residual white grease on brushes and other implements) until they have
been immersed in acid or ferric chloride for at least 10 or 20 seconds
or more, after which they are waterproof, which is handy for rinsing
off
plates between step bites. If the plate (white ground) has been
in the acid/ferric 30 seconds or less, water-rinse very carefully to
avoid lifting the white ground. In the less-than-a-minute range it's
best to rinse by dipping the plate in a tray of rinse-water, rather
than hitting it with pressurized water from a tap or sprayer. They can
be removed with mineral spirits
after etching is complete. They dry to a soft greasy coating,
which
can be further manipulated by scratching or scraping with a wooden
point
or the corner of a piece of cardboard, blended with cotton swabs or
stumps.
I use them over aquatints made with Graphic Chemical's brown powdered
rosin,
since I've found this type of rosin to be more durable and resistant to
abrasion, or to being loosened or dissolved by solvents or dislodged by
manipulations
with materials like permeable grounds than the lighter amber rosin that
comes in chunks and is ground to use for aquatints. It's also
more
visible on the plate.
They can be used by themselves in thick or watery consistencies to create imagery, or can be combined with other stopouts such as airbrushed asphaltum or spray enamel to soften or modify their effects. They can be used for semi-controlled textural effects by laying down a field of thin watery permeable ground and spraying or spattering wet-in-wet incompatible liquids like watery asphaltum dissolved in turpentine or mineral spirits into them, or spritzing them with kerosene from a spray bottle. Stand by with a hair-dryer to dry them and stop the action when you see something you like. They can be used as a base for sticking other materials to the plate for use as a resist, for instance you can get a good rock texture by laying down a very thin (watery) field of wet permeable ground and sprinkling particles of crunched up lump rosin in to it and letting it dry, then etching. I usually do this on top of a rosin/box aquatint, but different effects could be achieved by doing it without one.
It doesn't have to be a one-step process. If you're worried about too much blocking action in a given area, you can put down a very thin layer of permeable ground and etch it to 10, 20 or 30 percent of tone, so that you are pretty sure of getting some tone in that area. Then you can add more permeable ground to reenforce what is already there, etch to a darker tone, add more reenforcement (or airbrush on some asphaltum for a diffuse blocking effect) or block it completely with asphaltum or hard ground as a stopout, and etch some more.
ETCHING
The actual etching part of the process, as always when you're doing
etchings, is a highly critical guessing game. The question is, how
dark do you want it to be and how long do you leave it in the solution
to have it be that dark This guess (timing) is of necessity based
entirely on the etcher's previous experience with regard to three primary
factors which all interact with each other and which (at least in actual
practice) defy accurate description. These are a. the strength of the etchant,
b. the character of the aquatint that's on the plate, and c. the amount
of permeable ground on the plate. Every timing decision is at least
a three dimensional judgement call. I usually approach it by first
deciding where in the image I want what percentage of tone. I might
have a line proof or working/line tracing of the image at that point, and
write on it where each % of tone goes. Then I decide what amount of time
in the acid is going to give me a 100% black. This decision is based
on how fine or coarse and how open or dense the aquatint is. A fine
aquatint will max out to black in the acid and start to break down much
sooner than a coarser one will, and an aquatint whose particles are more
sparse and segregated on the plate will max out sooner than one whose particles
are so dense that they're all starting to run together. I shoot for
an aquatint where the dots are still separate, but almost starting to fuse
together. Acid strength of course is critical to this too.
In practice, I maintain my acid (ferric chloride) at one fairly constant
strength, and my aquatints are usually of one fairly constant description,
so I assume about a 15 minute max. etch time on a warm day and a 20 or
30 minute max. etch time if it's a cold day or if the bath is a little
old or if I'm worried about it being too light.
This "maximum etch time" which is a professional guess is the basis for timing charts which I have devised to break down the total etch time in to 10% increments of grayscale. It takes much less time to get an aquatint to darken from 10 to 20% than it does to get one to darken from say 80 to 90%. These timing charts, of course, guarantee nothing. They're only a way to break down a chunk of clock time into shades of gray that are approximately in the character of an even progression. You start with a guess, and when you get to the end of the chart you look at the etched plate with the dots of rosin or whatever on it through a magnifying glass and say "well, that looks like it's about at 100%", or maybe you look at it when it's supposed to be at 80% and say "Oh my gosh! I'm starting to loose it!" In which case you spatter it with an air brush or spray can and keep on etching. If you get to the end of the chart and think it doesn't look very etched, you make another guess and extend the timings you have left, if any. I usually try to err on the dark side. At least that way you have something to scrape, sand, and burnish on, and it's easier to get precise tones with direct work on the plate than with theoretical timings.
I've probably managed to make this sound difficult and complex, when it's actually not. Not nearly as complex as driving a car, calculating how slick the road is and how fast you are going and how much you should slow down for how sharp a curve that is coming up, glancing at the speedometer, watching for a cop in the rear view mirror and talking on a cell phone. And like a car it opens up incredible possibilities.